![]() |
|||||||||||||||||||||||||||||||
| EA Sports EA Sports Xbox 360/PS2/PSP/PC Sports/Football 1-4 £49.99 (Next-Gen) Out Now |
|||||||||||||||||||||||||||||||
UEFA Champions League 2006-2007 Xbox 360 Review
The next-gen version of UEFA Champions League 2006-2007 has an innovative new mode called Ultimate Team, but is it enough to separate it from the usual money spinners that are the competition-specific sports titles? |
|||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||
| Having just reviewed the current/last-gen version of UEFA 2006-2007, I'm probably in a good position to recommend which one to get – but having played the PSP, PS2 and Xbox 360 versions extensively, I'm really no better off than I was before. While the current-gen versions provide sharp gameplay and honed features, this Xbox 360 iteration has a brilliantly thought out game mode (in theory) and the best graphics seen in a football game to date. To read our PSP and PS2 review of the game, check out www.tgsn.co.uk/rvw135ps2.php.
The headline grabber has of course been the 360 version, as the Ultimate Team mode combines trading cards, management, and gameplay – something never before been seen in any sports title, with brilliantly polished menus and navigation making it all come together nicely. Essentially, the Ultimate Team mode sees you build a club from scratch, with a few packs of cards to get you started containing all the players you need to make up a starting 11 and a full substitutes bench. In your first packs you'll also be given a badge, home and away kits, and a ground. Whether the kits are real or generic EA ones is random, as are the grounds and badges, but eventually, as you climb through the ranks in this mode, you unlock better accessories and items to tart up your team. Your best starting players will probably have stats of about 69/100, and most will be from the outskirts of Europe coming out of teams you've never heard of. It goes to show how many clubs and leagues are included in the game compared to what EA have done before with their UEFA competition games. In the first booster pack you may find some gameplay cards to help you on your way too; these allow you to reduce opponent's attributes mid-game (such as passing, shooting, fitness etc.), or boost your own, and actually work really well in tandem with tactical changes to alter the course of a game. You can also get fitness, injury healing, contract extension, staff and training cards to use outside of games – each one of your players will have a certain contract length, usually between 5 and 10 games, and as they come to the end of their term it's your choice whether to splash out on some more booster packs in the hope of winning a contract extension, or to let them go and replace them with another player.
An interesting feature of building your team is the Teamwork rating. This is calculated carefully based on three criteria: the first being the number of players in each section of the team to be from the same country, i.e. having Owen and Rooney up front, or Terry, Ferdinand and Robinson in defence and goal. Clearly you don't need the same country throughout the pitch, but as in real life, it greatly helps communication and teamwork if certain crucial sections contain players of the same nationality. Next is favoured position. Try playing 4-3-3 and there will be many left and right wingers unhappy with the formation, almost forcing you to play three central midfielders who like the role. Finally, each player has a favoured formation, and while early on it's easiest just to play your best players (statistically) in each position, as your team develops you'll probably find yourself getting a near perfect teamwork rating as your collection of excess players build up and picking and choosing becomes far easier. The navigation screen for Ultimate Team is almost an extension of the main menu – the whole game is geared around this mode, and with a dozen or so side menus it can look daunting. However, in a good advert for the processing power of the 360, you can open one of these menus and then scroll through them all with the left and right triggers, with split second loading times allowing effortless and eventually very effective team management. From lineup to injuries to staff contracts, these screens form an integral part of the game. Somewhat confusingly, once you agree to play a game you are taken to another screen with your players represented in the chosen formation by dots. In the previous menu, everything is done in card form to allow you to manage the extensive selection of players and items more efficiently – it’s difficult to grasp just how your team and tactics will appear on the pitch until you get to the final screen, and a merger of these two menus would have been nice.
Because it's a sort of card trading game, you can get swaps, and have two of one player – of course, if you play Barcelona and have Ronaldinho yourself, they will be two playing – this is not exactly the best idea for the purists out among you. Once you progress through the Ultimate Team levels you get given a Golden Ticket. This is the aim of the mode, as it allows you to enter the Champions League mode also available in the game, but with your Ultimate Team. You can earn more Golden Tickets, with each one allowing you one stab at winning the tournament. It's a really great feature, and while the actual Ultimate Team mode takes on the format of mindless game after mindless game, to be able to enter the Champions League at the end of all your hard work (it will take you near to ten hours per team) is very satisfying. Seeing your team transform from virtual nobodies into Galacticos is a real treat. The gameplay in UEFA 2006-2007 360 is in direct contrast with the current-gen version. It's slower, more measured, and looks brilliant. However, the camera is not as effective as we'd like, and indeed, while the PS2 and PSP versions let you alter the zoom and height of each camera style, this version contains no such options, leaving you with only one real option, the new take on the Tele cam, which tends to look at the ball (like a television broadcast), rather than the pitch, leaving you unable to see players 20 metres in front of play making runs off the back of defenders. It also fails to keep up with play sometimes, in what appears to be an attempt to mimic real television broadcasts, but often completely missing where the ball has gone or the player you've got selected that's chasing it. The other cameras are all either too close in, or at silly angles, leaving you to rely on the radar and your player's ability to hold off opponents while you use it to assess who's open.
If you're playing with bog standard players, who aren't all that good, the new pace of the game also lends itself to sloppy movement. Should you be facing the wrong way and try to turn too sharply, you'll amble slowly round – the turning circle on these players is worse than an 18-wheeler, and it all feels sluggish as the AI skips in and out of your lumbering defence with ease. Often you'll make tackle after tackle only for your players to be too slow to react and end up just never completely taking the ball off the opposition. Passing is easier, but this is largely thanks to a great deal of assistance on the part of the computer. If you like having player switching off then passes will regularly lollop towards your players, mere inches away only for an opponent to run in between you and steal the ball. Players also regularly pass randomly into touch or no-mans land just because you didn't hold down the button for long enough. There's little way to bring your players towards the ball in situations when you're receiving passes either. Combine this with the fact that your players often opt to kick air rather than head or at least challenge for the ball, and you have a deeply frustrating control system. The first touch control with the right stick is very satisfying to use however, allowing for some beautifully composed attacking movements and plenty of goals, although again, it all feels a little contrived and sluggish at times.
An old FIFA favourite is back too, in terms of pressing a button and having the game replicate it a few seconds later, under completely different circumstances. For example, if you're pressuring the AI using A, once you win the ball, you'll pass it forwards to no-one because five seconds ago, you pressed A. Try to win a header on the half-way line by pressing X, (these are New Analogue controls we're using here, the same issue of course applies regardless though) but fall to the ground with the ball bouncing in mid-air, and your player will get up and have a shot. There's no dummy or cancel button, and it really makes for some frustrating moments in game. Graphics are great, and while the players appear to have taken on a Ronaldo/Tevez style build, and likenesses aren't the best, animation and stadium detail is superb – streets ahead of the competition. The game is packed full of content too, there's hordes of unlockables, stadia, teams and kits, making it the most feature full football game on the Xbox 360. Audio is also very good, with the best crowd chants yet in an EA football title, although repetitive music soon grates. Commentary too, while sounding intelligent and pleasing early on, quickly becomes tiresome as you cringe at hearing about how it was a good shot despite being denied time and space by the defender. Eurgh. There are some nice pieces in there though in fairness, and for the mostpart, it adds to the atmosphere well.
There's so much good stuff in here, such as the new stamina bars, Ultimate Team mode, great navigation, superb graphics and wealth of content, but the gameplay lets it down horribly. It's not refined or polished, and ends up causing so much frustration – yet, I still find myself playing it for hours on end. Indeed, the rest of the features are enough to keep you playing, thanks to the addictiveness they create, and when everything clicks and the player switching works to your advantage, it's a brilliant game – it's just so inconsistent, and we can only hope that FIFA '08 rectifies these faults.
|
|||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||